Why does 'narrative style' of Computer Masti works?
Story Format work better than other methodologies, because they use Contextual examples, are realistic in comparison from a regular style, brings in natural comprehension abilities, the characters makes it feel like Human, are Easily adopted by children and is of course very engaging.
Learners will never forget a concept, Because for each one of them we have a good story for them to remember.
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Spiral Curriculum
As the name indicates the curriculum is designed in a spiral format. A spiral curriculum is one in which there is an iterative revisiting of topics across themes throughout the course. Computer Masti believes that the students will construct their knowledge based on the prior learning, where the learner will be reinforced with his/her prior knowledge and construct the new knowledge.
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Teaching Ergonomics
Computer Masti address the ergonomics issue in this advent of technology. It is important for the students to be aware of these since; it is a key feature which talks about following healthy computer practices which is dealt by way of. Proper postures, Do's and Don'ts and different Asanas (Excecises). It is also sensitive to cultural context amongst different users.
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Online Version
All the versions of the books are available on the website and can be read free of cost. The aim is to reach to a million students via the internet and facilitate the students with a cutting edge computer curriculum.
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Educational Computer Games
Learning is always considered in insolation to Fun. But, a game which reinforces the learning in child along with the element of fun is seen in Computer Masti. It not only encompasses of many games which are not only about education but also makes learning fun and Interesting. We have even made program look like a game.
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21st Century Skills
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Thinking Skills
The primary vision of Computer Masti is to build Independent thinking skills in the child. Thinking modules are one of the most distinguishing features of Computer Masti. Thinking module revolves around three chapters across different levels. Three modules namely, Stepwise thinking, Logical thinking and Stepwise gathering of information. One of this is introduced before the programming concept, so that students develop better clarity in their thinking to perform any task or activity.
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Constructivist Approach
The term constructivist refers to the idea that learners construct knowledge on their own. The content in the book is designed keeping in mind to give maximum freedom to the learner. Moz who acts as the narrator in the book allows the children (Tejas, Jyoti) to learn on their own. They are not only encouraged to explore the computer but also the reasoning skills. Guided learning not only makes the students excited towards the content but also helps in longer retention of the content.
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Teacher's Corner
Teacher's corner acts as a guideline to the facilitator for conducting the session. The aim of this section is to provide a helping hand to the facilitator such that the session is made interesting and the specified objectives are met during the course. Once the school signs up for Computer Masti program, we also provide the detail lesson plans to the teacher which would be an expansion of teacher's corner.
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Collaborative Learning
"Two are better than one, because they have a good return for their work" Computer Masti believes in Collaborative learning (group learning). This belief is reflected in our curriculum since we emphasize a lot on group activities. Group activities vary in nature. It can be computer based or non-computer based. Also, the Project section is reflected with the idea of collaborative learning.
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Open Source
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All the applications used in CM are based upon Open Source philosophy. They can be downloaded and used for educational purposes under the Computer Masti license. The operating system referred in the course content is Ubuntu, which is 'free' and comes with lot of flexibility. Also, it is far more secure environment than other OS.
For primary section, we have included open source games to teach the students how to use mouse, keyboard, typing , etc., in a 'fun to learn' way. For higher grades, the programme becomes more complex. The students learn the software for various applications as recommended by the national curriculum framework. These applications include gCompris, Scratch (from MIT), Open Office, Tux Paint. We plan to include programming languages like Qbasic and Python and subsequently move to C and C++. InOpen has been deeply embedded in the open-source community from the start.
We're always looking for ways to continue our support of software, systems and the developers that create them. Schools and colleges face difficulty in a long run using proprietary software and applications as issues like piracy, maintenance and TCO (Total Cost of Ownership) keeps on coming up.
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 Gimp
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 Tux4Kids
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 GCompris
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 Open Office
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 Scratch
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 Tux Paint
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