Level 6This book introduces strategy of making mind map to enhance retention amongst students. Introduces the concept of uses of computer as standalone application and the effective way of preparing the presentation. Introduces data representation via. Spreadsheet and the concept of flowchart which is an essential requirement for Basic programming language. Introduce the Basic Programming to student. |
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Brain Storming & Mind MapBrainstorming is the strategy for generating the ideas, and the lives of the people can change with a good idea. It leads the children to categorize their learning concepts and helps in analyzing the reasons. |
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Uses of ComputerAs the children are learning and having the explore about the various application of computer in their daily life using in their surroundings, in this chapter the children apply imaginative skills to come up with probable futuristic uses of computer. |
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Making of PPTAfter searching and collection of information the way of presentation also had a great impact. It explains the children steps to create the presentation. |
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Introduction to spread sheetIt helps the children to easier the calculation of all the subjects. The children learn the sum, average and percentage by using the formulas. Where this knowledge can be transferrable to prepare the mark sheet and represents the same in graphical mode. |
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This book introduces Step-wise Gathering of Information which requires step by step procedure to undertake different activities like preparing projects, or planning a trip. Deals with advanced feature of text editor like inserting list and table. Reinforcing creativity of designing new games or animation using Advance Scratch Programming. Introduces the concept of Internet and the SMART rules for the use of Internet. Introduces the concept of network, browser, use of search engine and communication using email.
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Stepwise gathering & organization of informationThis module explains the step wise gathering of information and applies these step wise thinking tools to achieve the goal. It elaborates its learning in organizing information and representation of information using tables and lists. |
Advanced ScratchThis program has many features of advance programming as the Software Programmers use to write programming. In this advanced scratch how to define operators, variables in the programming have explained. The syntax of conditions like If, if else has explained in detail in writing a program using the conditions. This makes the children a future logical programmer. |
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InternetToday the whole world came into a small village due to the internet. It is essential for the children to know about the internet and its various applications. In this chapter the children explore to the creating to search the information by using the search engines required for their project and education. To smart usage of internet has explained to the children to make them the socio-ethical-netiquettes. |
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Communication using Emails:This lesson deals with the concept of Emails and the communicate effectively via emails. It reinforces values like keeping in touch with friends and family. Differentiate between the right and wrong content in Emails. Before the commence of the chapter the book also highlights important internet safety rules – Smart rules. |
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This book reinforces the thinking skills in form of logical thinking to solve any problem or undertake any task with most appropriate examples. Introduces further concepts in scratch like control statements and coordination to reinforce creativity and imagination. Reinforce healthy computer practices with regards to different Asanas for strengthening leg, ankle and foot muscle along with breathing exercises' Enhances organizational skills bye file operations. Group activities and projects are suggested for every topic to inculcate importance of team work, exchange of ideas and sharing of resources.
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Logical ThinkingThe lesson focuses on step by step approach and reasoning to solve problems. It reinforces the concept on how to tackle a task when you do not know or know anything about it with incredible examples for students. |
Introduces further concepts in scratchIt is one of the remarkable features of Computer Masti which not only forms the basis for programming but also demonstrates actions like games, to coordinate the actions of the various sprites. |
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Reinforce healthy computer practicesThe lesson consist the information on different Asanas which helps in calming the mind, improve concentration, strengthens muscles of the ankle and foot. , develops nervous balance when practiced regularly. |
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File operationsThe lesson focuses on the organizational skills which will help students to select appropriate names for file, folders, organize related documents or file together to find the information that they want quickly. |
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The concept of step wise thinking with amazing examples are explained in this book. Introduces scratch, which a visual is programming language developed at MIT – USA. It is fun animation software popular amongst students. It is highly intuitive and stimulates creativity amongst students. Provides an opportunity to explore features of scratch by construction of programs and animation like running a car, dancing of character etc. Introduces healthy computer practices – Asanas for body parts like eye, hand, neck and spine. Learning fun features of text editor like formatting text by changing font types, changing the font style etc. Projects are provided to reinforce learning. Projects such as typing a story prepared by themselves, preparing animated projects etc
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Step wise ThinkingThis module focuses on a step by step planning of any activity which will help an individual to improve the quality of an activity and identify the main and detailed step of activity which is explained with amazing examples. Given the various tasks of an activity it helps in identify the sequence of tasks which reinforce students to think. |
Introduction to ScratchThe module emphasis on the Construction of a basic multimedia program within a set of instructions which reinforces creativity while constructing innovative scripts (programs), execute the script and view the result in the stage area. |
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Asanas while using computerIn olden days Asanas were practiced in Gurukulas and so the people were strong and healthy and had long lives. In schools and colleges these Asanas should be introduced specially in the era where life is surrounded with technology. The aim of the lesson is to perform and practice different Asanas for wrists, eyes, neck and spine while using computers and learn it from each other for a healthy life style. |
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Features of text editorThe lesson comprises of the guidelines on what is font, why it is important to choose font carefully, how to format and edit text along with changes in font size, type and colour. |
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The concept of step wise thinking with amazing examples are explained in this book. Introduces scratch, which a visual is programming language developed at MIT – USA. It is fun animation software popular amongst students. It is highly intuitive and stimulates creativity amongst students. Provides an opportunity to explore features of scratch by construction of programs and animation like running a car, dancing of character etc. Introduces healthy computer practices – Asanas for body parts like eye, hand, neck and spine. Learning fun features of text editor like formatting text by changing font types, changing the font style etc. Projects are provided to reinforce learning. Projects such as typing a story prepared by themselves, preparing animated projects etc.
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Healthy computer PracticesThis level of Computer Masti introduces the important exercise for body parts like hands, eyes, shoulder and waist. This is one of the key highlight of the book that it addresses the possible concerns while using computer. Hence, this module is explicitly covered which introduces different exercise and Asanas and the precautions to avoid computer injury. |
Start up and shut downThis module emphasizes on the concept of Start up, Booting, Login/Password, Logout and Shut down. It creates sensitivity amongst students towards the need of securing their own machine and the need of seeking permission to use somebody's machine. |
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Introduction to text editorThe characters under this module explore different features of this application. This module emphasize on the correct use of text editor. It highlights the correct and proper use of text type, style and size. Value like the sharing the resource and taking turn amongst friends is one of the highlight of this module. |
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Input and Output DevicesThis lesson focuses on the concept learning of Input and Output device. Different analogy are used for the better clarity of concepts.Scenario based worksheet along with several examples are the key feature of this lesson. |
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This book begins with an introduction to basic parts of computers, the way of using them and do's and don'ts of the computer. Introduces various features like paint, using of a music player, exploring the desktop. This is done by revision at proper instances so that children are not piled up with lot of concepts one after the other. This is followed by exercises, assessments, interaction tasks, group activities and project work to stimulate creativity and encourage knowledge sharing.
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Use of Tux paintTux paint is an open source paint application which is introduced in this level of Computer Masti. It reinforces the use of mouse skill by providing ample opportunities for the students for creative expression. Students can also use to reinforce the keyboarding skill and introduce file operation here. Value of Being sensitive to others need is emphasized via the dialogue format within the module. |
Exploring the DesktopComputer Masti believes that the students should explicitly be taught about Desktop elements like wallpaper, icons, taskbar. Since the students start using computer, we reinforce value like neatness by correct organization of the files. |
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Do's and Don'ts with ComputersThe Lesson teaches the correct way of using computers. It create awareness amongst the student towards the safety rules while using computers, follow guidelines for the computer and to be sensitive to the need of other users. |
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Using a Music PlayerThe chapter emphasizes on the identification and function of different icons like play, pause, stop, volume etc. The chapter is covered in an deliberate approach wherein the characters are allowed to explore the application. |
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